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1. 12M SP Pilot looking for active, large corp - in Alliance and Corporation Recruitment Center [original thread]
Im open to most activities. Its more important to me to have a lot of good people to play with than to say I'll only pvp or something else. I've got skills to support everything from exploration, blockade running, PVP, etc etc. As long as its not...
- by Kaleb Kutler - at 2013.11.10 20:32:00
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2. 12M SP Pilot looking for active, large corp - in Alliance and Corporation Recruitment Center [original thread]
Im getting bored of solo missions, mining and tiny corps who dissolve quickly or just dont have enough active players for any cooperation.
- by Kaleb Kutler - at 2013.11.10 19:11:00
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3. Empyrean Age issues thread - in EVE Information Portal [original thread]
When I tried to join faction warfare after dropping my old corporation, I was given an error saying my standings were only .22 and they needed to be .5 Its true, my base standings are .22 but they're adjusted higher with Connections 3 to somethin...
- by Kaleb Kutler - at 2008.07.05 20:18:00
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4. 5m SP re-subscriber looking for intro to PVP and FUN - in Alliance and Corporation Recruitment Center [original thread]
I've re-subscribed after about a year off. My old corp has died off so I've packed my things and I'm looking for new opportunity. I want to get the most out of my $14.95 a month and grinding missions isn't going to cut it. My char is a combat ori...
- by Kaleb Kutler - at 2008.06.29 08:38:00
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5. Eve vs Vista x64 - in Issues, Workarounds & Localization [original thread]
Edited by: Kaleb Kutler on 01/06/2007 22:16:36 I have Vista x64 Home Basic. 2gb ram, dual core processor, x1950 card Eve runs great. Every other game I have tried also runs great (Stalker, Supreme Commander, Dawn of War, Company of Heroes, Ob...
- by Kaleb Kutler - at 2007.06.01 22:14:00
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6. Fleet - in Player Features and Ideas Discussion [original thread]
A branch or search filter for your Assets that will show only ships, allowing you to categorize them by location (nearest, farthest), class, race, whatever.
- by Kaleb Kutler - at 2004.10.05 13:14:00
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7. Fleet - in Player Features and Ideas Discussion [original thread]
A branch or search filter for your Assets that will show only ships, allowing you to categorize them by location (nearest, farthest), class, race, whatever.
- by Kaleb Kutler - at 2004.10.05 13:14:00
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8. Hidden Identity - in Player Features and Ideas Discussion [original thread]
Slightly farfetched: What about a skill and or module for hiding one's identity while in space, at least to a certain range. It should be a system that's slightly transparent like you see a ship on scanner and can't see his sec rating or name, so ...
- by Kaleb Kutler - at 2004.10.03 10:40:00
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9. Hidden Identity - in Player Features and Ideas Discussion [original thread]
Slightly farfetched: What about a skill and or module for hiding one's identity while in space, at least to a certain range. It should be a system that's slightly transparent like you see a ship on scanner and can't see his sec rating or name, so ...
- by Kaleb Kutler - at 2004.10.03 10:40:00
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10. Salvage - in Player Features and Ideas Discussion [original thread]
about pirates, if they did it this way, it would only require an extra module or two (three? scanner, cutter, tractor) which is a new job for all pvp corporations, a new operation to defend. You just won a major battle. Do you have what it takes t...
- by Kaleb Kutler - at 2004.10.02 22:13:00
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11. Salvage - in Player Features and Ideas Discussion [original thread]
about pirates, if they did it this way, it would only require an extra module or two (three? scanner, cutter, tractor) which is a new job for all pvp corporations, a new operation to defend. You just won a major battle. Do you have what it takes t...
- by Kaleb Kutler - at 2004.10.02 22:13:00
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12. Salvage - in Player Features and Ideas Discussion [original thread]
destroying a reactor really doesnt have to involve a huge spectacular explosion (which we're not seeing anyways) Fantastic explosions are for movie screens but the damage from an attack might shut it down, cause radiation, or yes, cause an overloa...
- by Kaleb Kutler - at 2004.10.02 22:10:00
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13. Salvage - in Player Features and Ideas Discussion [original thread]
destroying a reactor really doesnt have to involve a huge spectacular explosion (which we're not seeing anyways) Fantastic explosions are for movie screens but the damage from an attack might shut it down, cause radiation, or yes, cause an overloa...
- by Kaleb Kutler - at 2004.10.02 22:10:00
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14. Simple changes - in Player Features and Ideas Discussion [original thread]
1. More hotkeys -Lock Target = Ctrl Left-click on object in Scanner list. Toggles to Unlock as well. -Open Cargo 2. allow 2nd, 3rd, etc waypoints set to current system. So that you can set a waypoint at the sytem you want to travel to and the 2nd...
- by Kaleb Kutler - at 2004.10.02 13:06:00
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15. Simple changes - in Player Features and Ideas Discussion [original thread]
1. More hotkeys -Lock Target = Ctrl Left-click on object in Scanner list. Toggles to Unlock as well. -Open Cargo 2. allow 2nd, 3rd, etc waypoints set to current system. So that you can set a waypoint at the sytem you want to travel to and the 2nd...
- by Kaleb Kutler - at 2004.10.02 13:06:00
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16. CANT BUY IT? BUILD IT - in Player Features and Ideas Discussion [original thread]
I think the power of current technology is a little underestimated here, and the extent of the suggestion at the top of this thread a little overestimated. I for one would love the ability to simply change 1 missile hardpoint to a turrent hardpoi...
- by Kaleb Kutler - at 2004.10.02 11:46:00
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17. CANT BUY IT? BUILD IT - in Player Features and Ideas Discussion [original thread]
I think the power of current technology is a little underestimated here, and the extent of the suggestion at the top of this thread a little overestimated. I for one would love the ability to simply change 1 missile hardpoint to a turrent hardpoi...
- by Kaleb Kutler - at 2004.10.02 11:46:00
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18. Salvage - in Player Features and Ideas Discussion [original thread]
When a ship is destroyed it should be a hulk of some kind. The remains might be determined by the weapons used against it and the extent of the damage. To reap the hulk's surviving cargo, modules and some sort of ship frame/scrap metal, should req...
- by Kaleb Kutler - at 2004.10.02 11:24:00
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19. Salvage - in Player Features and Ideas Discussion [original thread]
When a ship is destroyed it should be a hulk of some kind. The remains might be determined by the weapons used against it and the extent of the damage. To reap the hulk's surviving cargo, modules and some sort of ship frame/scrap metal, should req...
- by Kaleb Kutler - at 2004.10.02 11:24:00
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20. Ship configuration utility? - in Ships and Modules [original thread]
Edited by: Kaleb Kutler on 26/09/2004 06:57:13 One of those would be insanely useful if it can take all the factors into consideration and show the useful stats like total base cost, modified damage (taking skills and ship bonus into considera...
- by Kaleb Kutler - at 2004.09.26 06:54:00
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